Grim Angus was always one of my favorite TrollBlood warlocks (if not THE favorite). Last week, I got the Dire Troll Bomber and then I realized that I may have all of the key pieces for one nasty list. The list I am going to write about is for 35pt games and consists of a "core" part and the "flexible" part.
These models make the core of the list:
- Grim Angus (+6)
- Troll Impaler 
- Dire Troll Bomber 
- Earthborn Dire Troll 
- Lanyssa Ryssyl 
- Troll Whelps 
The other option is not so obvious. Impaler, Bomber and the rest of the list could be used to clear the way for a ninja Earthborn. Earthborn already has Pathfinder and Grim can give him the Hunter ability (with Cross Country). If Grim hits and damages the target, Earthborn gets +2" of movement. Lanyssa can cast Hunter's mark on the target, giving Earthborn another +2" and a free charge. Finally, Earthborn gets +2 to SPD if he starts his activation within 2" of rough terrain (keep in mind that this one is situational, but in most games I've played there is always some rough terrain). So, on his charge, Earthborn has a threat range of 5 + 2 + 2 + 2 +3 = 14", and he does not need to be forced. Of course, you need to have clear charge lane to pull this off - the rest of the list could be used for punching a hole big enough for EBDT. If grim pops his feat and uses Marked for Death, EBDT will hit it's target easily. Grim can also knock the target down so when EBDT charges... you get the picture. The best part is that if Cross Country is on EBDT he can ignore forests, so if there is any forest near the table center, that may be a good position.
Whelps are in the list because you will need to have some way of discarding Fury - Grim can't do it on his own and these warbeasts can generate a lot of fury.
The flexible part
Now, this part of the list can be configured in many ways. Long riders are good option, because Cross Country is great on them and they can slam, do impact hits, they cannot be taken down so easily and their threat range is decent. for 12 points, you can take minimum unit of Long riders and Horthol, so you will have access to Follow up and boosted impact hits. They are excellent for knocking things down and clearing the way for Earthborn or for shooting.
The other unit that comes to mind is Gatormen Posse. They are great here because they can have Pathfinder, they are hard to take down and their damage output is very high. Because they have access to Pathfinder, Grim does not need to spend his Fury to cast spells on them. Grim's feat and spells help EVERY model in your army - that is one of the many good things about this warlock.
That would be all for this time. Tell me what do you think about this list; any comments are appreciated. Have fun! Here's some Troll music for the end:
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