Sunday, 31 October 2010

Dammit!!

Ok so I just bought the Cryx starter.
I was so proud when I sold all my Cygnar and got down to just Skorne. I now have Thornfall Alliance, just bought the Cryx starter and am thinking about the Everblight trade with Dejan.

Stoopid addicative personality!!

Thursday, 28 October 2010

[Battle Report] Reznik vs pButcher, 35 points

Tonight, I played a 35pt game against Dejan and his Menoth army. As some of you know, I'm playing Trolls most of the time, but I also have Legion and Khador armies. Khador is my new shiny toy and I really enjoy playing that army - but there is still a lot to learn. Tis game was a little strange - and a very embarrassing one, at least for me. Simply put I lost.

This was my list:
  • pButcher
  • Juggernaut
  • Devastator
  • MoW Demolition Corps (3)
  • Great Bears of Gallowswood
  • Manhunter
  • Manhunter
  • Yuri the Axe
  • Widowmakers
  • Eyriss, mage hunter of Ios
On the other side, Dejan decided to play pretty unusual list (he wanted to replace his beloved Bastions with something else):
  • Reznik
  • Avatar of Menoth
  • Revenger
  • Crusader
  • Deliveres (6)
  • Exemplar Vengers (3)
  • Paladin of the order of the Wall
  • Rupert Carvollo
  • Choir of Menoth
The game started really bad for me. One lucky deviation killed all my Widowmakers except one, who failed hos CMD check (of course). Eyriss was killed soon after that, because I was too confident in her DEF 16 - she was killed with a spell arced from Revenger. Those same deliverers also killed one manhunter (who was on the same flank as Eyriss and Widowmakers) and one turn later, one of the MoW guys. Meanwhile, on the other flank, Yuri the axe and the second Manhunter killed two Vengers. The last Venger tried to hit them, but their DEF was too high (Tree walker rule). Paladin tried to help, but he also failed. Then Manhunter, Yuri and two Great bears failed to kill the lone Venger (rolled too low to damage him). Luckily, they did that in the following turn. Paladin was also killed by Yuri. Crusader charged the remaining two MoW guys and killed them, but Great bears with Fury on them destroyed him in the following turn. Deliverers then killed one of the Bears (I mean, come on!!) and Revenger finished them off. Butcher put some damage on the Revenger, but was pushed back with its shield (damn, I keep forgetting about it). Avatar charged the Juggernaut (who was going back - and - forth all game, trying tho get the charge on Avatar) and destroyed it. Reznik then popped his feat. I had to kill the Avatar with Butcher, but I knew tat Reznik was also in position to charge me in return. I couldn't allocate focus - if I could, I would throw the Revenger on Reznik. So, Butcher popped his feat, charged Avatar and killed him easily. Avatar went down, so Dejan was left with half -  operational Revenger, Reznik, Rupert, Deliverers and Choir. I had only Butcher and Devastator, who did nothing. Butcher still had 3 focus left after the destruction of Avatar, so I put Iron Flesh up and hoped for the best. Unfortunately, Reznik with Engine of Destruction is insane - he had no problem hitting and killing Butcher. 

Everything was happening here: the forest in the middle of the board
Ugh. I lost the last four games against Dejan. Three of those losses were with Khador and every time, I made some awful mistakes. Dejan is a good palyer, there's no doubt about it - but I definitely need to practice more, because some of those mistakes could be avoided. In this game, I lost Widowmakers and Eyriss due to bad positioning and was unable to kill his support, which provides valuable boosts to his jacks. Tree walker rule is great if you are fighting in the forest. Butcher's damage output is nothing new, but it's great to see him in action. Great Bears, as always, work great in my lists - but on the other hand, I know I am doing something wrong with my Demo corps. To make the things worse, my two jacks did nothing the whole game, just going round the terrain (if you ask Rick, he will tell you that this is nothing unusual :D). And I am going to have nightmares about those deliverers - Widowmakers, Manhunter, one MoW guy, one Great Bear... What, they are new gods of ranged combat now? 

I still believe in this list. I am waiting for Wednesday, when I'm going to play against Rick's Thornfall alliance. 

Wednesday, 27 October 2010

Rankings HQ

OK,
So I've downloaded the software and filled in the results from the Muta-genesis tournament but it has not appeared. I hope to iron out the bugs and run have all the Serbian rankings for players listed up there. I will see if I can do the same for Flames of War too.

Friday, 22 October 2010

Is Severius so severe?

Ok last night I played my first 75pt game. The list I choose was designed to bring the game to a conclusion within 3 rounds. It was essentially a Tier 4 pMorghoul list with 5 titans (2xBB, 2xGlad, 1xCan) and one of each of the 3 cyclops with arquarii and 2 full units of paingivers and a unit of bloodrunners with 2 master tormentors. I faced a kind of old enemy in pSeverius and my opponent only brought 1 arc node and his only real shooting threat was a unit of deliverers and A&H. Apart from those it was a '4 heavy jacks and a lot of exemplar' force. Zealots were there as were the choir but it definitely had the feel of a grind Menoth force.I went first and with 8 AD arquarii and AD blood runners and BRMT - took a very strong position in the middle of the board. Dejan moved the arc node forward and more shifted about but the flanking force of the blood runners unnerved him and I think he was unsure of their threat. Very quickly I managed to neutralise his key threats. The arquarii dragged the Revenger (which had defenders ward) over and along with the Savage were able to make sure that it would never be able to survive all the free strikes and arc (it died at the beginning of round 3) and a bronzeback with admonition caused the Avatar to fail a charge and lose the opportunity to put up Menoth's Gaze. The Avatar then also died quickly in round 3 having not achieved anything the game. The blood runners and a BRMT managed to kill the unit of deliverers and A&H and then the game was really a case of Skorne pushing forward and Menoth counter-striking, albeit with a rapidly weakening force. The game went on for 5 rounds and I seem to remember that everytime I play Severius it becomes a slow attrition game. With his control area basically affecting to the middle of the board from within his deployment zone Severius in essence became a focus giver for jacks that upkept Eye of Menoth. Without an arc node Ashes to Ashes and Immolation targets were non-existent and so he ended up fulfilling that one role. Don't get me wrong - 7 focus dished out and high Mat, high POW 'jacks (my list was devoid of shooting and magic) are excellent but in a match with 4 heavy 'jacks vs 5 heavy beasts and paingivers keeping those beasts fury free - there was only really going to be one winner (especially after the Avatar died for free). I simply find that each time I play Severius that he really doesn't do a lot despite all his spells. He lingers back and, unless he takes 3+ arc nodes, his spells are not much use to his front line - and by the time the action is close enough for him to take part in - his army has been decimated and he's staring down the barrel of a loaded warbeast. I imagine that in Kill Box he would really struggle as even pot shots from boosted Pow 12s are going to quickly take chunks out of him. You really need a Devout and then that is a defensive models onto a caster that is already quite defensive. Anyway kudos to Dejan he played well never allowed me to get anything past his front line of any consequence and it made for a very hard fought game.

Tuesday, 19 October 2010

Warmachine club night

Starting from November 3rd, Wednedsday nights will be the new club night for the Privateer Press miniature wargames 'Warmachine' and 'Hordes'.  Over the last 3 years Warmachine has been internationally recognised as the best wargame currently on the market and its growth in popularity seems to back up the hype.  Now that the move to the new edition has been completed the existing community is looking for new players interested in trying out this exciting game.
The club night will run from 18:00 to 21:30 at the Sigil Games store and focus on helping new players get into the game and beginning players improve their play.  A demo table will be always set up with 2 small armies ready to do battle and an experienced player on hand to guide you through the rules - so you are free to come and play whatever level of gaming you feel you are.  There will also be experienced painters on hand to give you demonstrations and tips on the complete hobby aspect of Warmachine & Hordes.
If you are looking to find a great new game, to meet new people in a social environment or simply that find yourself free on wednesday evenings - then come along to Sigil and see about starting a new hobby.

Welcome to Nyss and That

This is our first post - it's only purpose is to be used for the testing. Real content coming soon.